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17 November 2005

How To Make Your Own Regional Tournament

Well... at the very least how to make your own version of the Lancre Cup. These are all the rules I originally came up with though I believe the current organisers may have changed things here and there:

All nations in the region are randomly drawn against each other using names-in-a-hat. First are the heats, then the second heats (if necessary), then the quarter finals, semi finals, third place playoff, and the final. How many heats you have played each day is up to you. If a nation doesn't want to compete, all they have to do is ask to be taken off the lists. If a nation dies before it's done any matches, its designated opponent wins by default. If it dies after winning a match, no changes are made.

In the Lancre Cup we don't have any RP element to it other than the carious competitors casually taunting and threatening the other sides. You can try to implement your own way if you like. A nation can win the Cup without even knowing it exists but that's not important to us. It's the taking part that counts!

Scoring goes like this: a dice is rolled for each team with 1 taken off the result of each roll. So, if you rolled a 6 for team A and a 1 for team B, team A would have a score of 5 and B would have a score of 0. If it's a draw, you repeat the rolls.

Now, after your first cup, it would obviously be silly if your finalist last time got beaten by some upstart amateur so the results of the last cup are taken into consideration. This bit can be confusing so it helps to have a piece of paper handy!

A nation which reached the heats in the previous Cup will have no changes to their score. If they score a 6, they get a 5 (remember the 'take away one' thing.)

A nation which reaches the quarter finals playoff will have one added to their score. if they score a 6, they get a 6.

A nation which reaches the semi finals or third place playoff gets two added to their score. If they score a 6, they get a 7.

A nation which reaches the Final will have two added to their score and one taken away from their opponent. If the finalist scores 6, he gets 7 and if the opponent scores 3, he gets 1.

If the opponent of the Finalist has been beyond the heats in the previous Cup, then there is no taking away goals from the opponent.

After the scores have been toted, you write a small match review. Ours are slanted humorously, but you may wish to be more serious.

Have fun! If there are any more questions just e-mail me.

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