www.nationstates.net

31 May 2009

Commendation And Condemnation, Part Two

Wow, this new feature really didn't go down well with the denizens of the World Assembly forum. The thread's even been locked temporarily at the time of me posting this so everyone can go breathe deeply and get themselves back together. I didn't expect such a strong reaction (nor did [violet]), but on reflection, perhaps I should.

For those not interested in reading the ten-pages of argument, I'll try to explain the situation as simply as I can and give my own input.

Over the years, the World Assembly has had a number of rules that have been carefully devised so that the whole system can function properly. A proposal proposes new laws, changes to the world - BUT it obviously can't ACTUALLY change the world because that world is NationStates, a fictional game. The WA is fundamentally a bit schizophrenic. On the one hand you've got regional delegates, casting votes, regional passwords, and other assorted WA gameplay things. On the other hand we have the proposals themselves, the drafting of said proposals, the long discussions, the RPs, and the debates. It was necessary to segregate the two because it just wasn't possible to have the ambassador of Sirocco arguing why child labour should be banned when entire countries were being airlifted by helicopters out of the Pacific in the game. This is the most important complaint. There are some other problems, but I'll get to them later.

C&C has forced these two worlds to merge together, quite abruptly. I'm struggling for a particularly apposite analogy here, but I suppose it's a bit like this: you've got a bunch of actors who have been rehearsing and performing Othello for years. They've honed it to perfection, and they're having a great laugh doing so. Then one day the director comes in and tells them that they can refer to each other by their real names on the stage now, and they can kill Othello earlier on if they want. And the audience can join in too and do a dance.

OK, enough of the analogy. Simply put: it means that the WA people are being made to acknowledge things they cannot acknowledge in character. Commendations have perforated the cocoon that the WA's been safely nestled in all these years. Regional passwords, raiding, ejection to the Rejected Realms, the actual players behind the nations- it's all completely irreconcilable with the idea that everything the WA produces is wholly IC. A number of the rules were placed to protect that distinction. How can the roleplayed ambassadors of a nation possibly even begin to debate the merits of commending a region for its role in reporting spammers? It just can't work.

It may seem a bit silly and confusing to some people, but you can imagine how pissed off footballers would be if the spectators could jump on pitch and boot about their own balls if they wanted and yet be able to affect the score.

Now, before I go on any further, I want to point out that though [violet] didn't discuss this with anyone and just put it into the game, it wasn't done with any kind of malevolence or disregard for the WA forumers. She just wasn't fully aware of how things went down there. We all want to make NationStates a better game, and this was one of the first steps. The problem wasn't that [violet] didn't think the WAers opinions mattered, it's that she didn't realise she was completely shattering their game for them. You ARE valued members of the community. None of us want to lose the people who've made the WA what is today, believe me, we all think you've done a tremendous job, and we don't want to completely bulldoze over everything you've been doing until now. We're no trying to piss in anyone's sandpit. I'm don't want to speak on [violet]'s behalf here, and I'm not trying to, but I want to emphasise what I said before. The WA community is a valued community. It just wasn't completely understood. Once we get to a mutual understanding, I think things will progress much more smoothly.

So, let's look at the other side of the argument: everyone I've talked to who isn't a hardcore WA forumite has loved the idea of C&C and think it's a fantastic addition to the game. Suddenly the WA has become a great deal more interesting to casual and involved players alike because now it's doing something that could, potentially, directly involve themselves. There is enormous potential for the C&Cs to become something really impressive. Here's a scenario I imagined if this really took off:

Region A and Region B are longstanding rivals for ideological reasons and currently in the middle of an uneasy truce. One day, a nation from region A goes on a smear campaign against region B, telling everyone not to join them and even succeeds in getting a few nations from region B to defect. The delegate of region B is furious and files a proposal to condemn the nation for its lies. Region A, acting in the defence of one of its member states, goes on to the forum to counter this and tells all and sunder that Region B is lying and spreads even more lies about the region. Region B calls on an ally, Region C, to spread the word and condemn Region A for its blatant warmongering. And so the dominos fall until the condemnation of some insignificant nation has become a very big deal indeed...

I think we can all agree that this would be a really fun thing to happen in NationStates. Nothing else has ever given cross-region alliances in NationStates any proper meaning apart from raiding. The problem is that this is all incompatible with how the WA forumers see things. How could regional disputes ever cross into the WA forum where the OOC concerns and the IC concerns could possibly (and probably) be completely ignored? It's not so much that the WA can now affect gameplay, because it can't really, it can only comment on it. But it acknowledges that gameplay exists, therefore admitting a game exists. How can one RP under those circumstances? So we're going to need some sort of compromise. There's a number of things we could do at the moment...

  • Leave things as they are. WA forumers leave the game and while things remain much the same, a lot of what goes on in the WA forum will be seen as meaningless. No one will want to RP because it's too difficult and eventually it becomes a very dull place to post. No one wants this.
  • Change the C&C system into something that complements the World Assembly rather than changes it. This could be difficult and I can't say I've thought of anything yet. But it would be a very happy outcome if we could manage it. Suggestions are very welcome! Ardchoille is in the midst of building up a ruleset for these new categories. Have your say!
  • Make the C&C system separate from the proposals section. On the upside, this would mean that it could be put into a separate subforum where IC and OOC could mingle. On the downside, this could make C&C seem less important than normal resolutions and divorces it slightly from being part of the WA which was kind of the whole point.
  • Keep the C&C system as it is but make it separate from the WA. Again, this rather demeans the concept of the C&C in that it was about the organisation as a whole uniting to comment on a particular nation or region. A possibility I wouldn't exclude, but it's not very desirable.
  • Only allow IC Commendations and Condemnations. This would be very difficult and confusing for players. Not desirable.
  • Make separate categories for IC and OOC C&Cs. Again, this is difficult and confusing. Messy too. Not desirable.
  • Remove C&C altogether. It's a possibility, but for something with so much potential, I don't think it's desirable.
  • Make the C&C and the proposals two distinct branches of the WA. I don't think it would take long for things to become... internecine. But it's an idea to hold on to.
  • Something else? If anyone's got a suggestion, I'd love to hear it! Drop me an e-mail (sirocco@nationstates.net) or post in the thread I linked to earlier when it becomes unlocked.
There's a similar discussion going on in the Gameplay forums. Very interesting.

Now, there is another source of contention over the C&Cs and this is something that changes a very fundamental rule of the World Assembly, if not the entire game, and it is this: the WA cannot in any way affect a non-WA nation. This rule's been present since almost the beginning for a few obvious reasons, some practical, some ideological, and some philosophical.

If someone submits a proposal that says trade with non-WA nations should cease, we should invade non-WA nations, blah blah blah, we have to delete it. Why? Because there's no provision in the game for affecting those changes. The code only allows for changes to affect the WA nations, otherwise what's the point? Why join the WA at all? Suddenly joining the WA isn't a major decision anymore and is reduced to a triviality. Also, some object to the power of the WA over sovereignty and don't join because of that and other personal objections to certain resolutions or the general ideological thrust of the World Assembly. And then there are those who don't join because they're simply not interested in that part of the game.

The upshot of all this is that these people (a not inconsiderate number of players) may and could strongly object that the WA is doing something that affects them. Now, the C&C system rather neatly sidesteps this by not actually affecting them and merely putting a badge on the C&C'd nation. I can still see problems though, as this would still be too much for some. Or many. Who knows? The point of fact is that if the WA puts up a proposal condemning your nation for anti-WA attitudes then your nation has no defences because it is completely at the whim of WA members.

They could deal with this by joining the WA and submitting a repeal after being C&C'd but as you can imagine this could be seen as distasteful for the nation on many levels. They could also entreaty WA members on their behalf or debate it in the forums which may be better, but I don't know if that's a perfect solution. Ultimately because they've been branded with something they don't want and, from their point of view, shouldn't be made to have. I don't want to see people ditching their favourite nation because of this.

Possible choices as I see it...

  • Keep things as they are. Possible, but probably not the best solution. I can foresee many players getting pissed off about this.
  • C&Cs can only affect WA members. A solution, it's true, but not exactly desirable. The system carries more weight and importance if it can be used worldwide.
  • C&Cs affect non-WA nations but only WA members can see them. Something to think about. Imperfect, but... still something to think about.
  • non-WA nations can make an appeal after getting C&C'd to be voted on by the WA. It's a nice idea, but I think it's ultimately unworkable. Not only would it be difficult to work into the game, but if the nation loses the appeal then it's still stuck with a badge it hates forever.
  • non-WA nations get the C&C but it expires after a time. This is an idea I rather like. It allows the WA to make its opinions known and allows the non-WA nation to be badge-free after enduring whatever blessing or black spot it just acquired. On the other hand, this would lessen the impact of the C&C and the WA would probably be rather disinterested in voting on matters involving non-WA nations which would be a shame.
  • Something else? Again, let me know. I'd love to hear.
Finally, there all sorts of practicalities that need to be overcome if the new system isn't going to strangle itself with its own umbilical cord. I think Quintessence of Dust's post here best explains this for me.

Some other neat threads, you may like to look at:

The Modern WA - A discussion on WA roleplay.

NS School of Ideological Studies - Something I completely missed until now. It's New South Hell again, this time analysing issues with more passion than anyone previously. Obviously not to be missed. You should check out his forum for quite an illuminating list of essays and analyses.

Latin Motto Clinic - Naivetry is translating mottos into Latin for everyone. Very, very cool. I wish I could remember how to write in Latin.

An Analysis of NationStates Generations - An updated version of the essay Unibot wrote a while back.

That's it from me for now. Ta-ra.

29 May 2009

Commendation And Condemnation, Part One

We have a new feature! And it's one I (or any of the mods, I think) had no idea was coming! The new system allows the World Assembly to collectively shun or celebrate any particular region or nation. It's a pretty neat idea which gives the WA a whole new relevance. I can't wait to see where the players take this. These new categories completely contradict a lot of the rules we have for submissions, of course, so there's an ongoing discussion as to the ramifications of these new proposal categories in the WA forums. You can take a look here: http://forum.nationstates.net/viewtopic.php?f=9&t=1479

Ultimately, I think this will tie the players together as they start to consider the actions ans reactions of others. This has the potential to be a major political weapon. I think that's great.

There's a whole bunch of other small tweaks to the game too. I'm sure everyone must have noticed the rounded frames the data tables have now?

We have a new subforum for discussions about nations, embassies and such: Factbooks and National Information. More information can be found here.

The WA Archives has its first thread. Get out your party whistles!

The new forum has surpassed the 10000 users mark! the distinction of 10000th member goes to... Bosa. Well done, Bosa, you win a biscuit.

There's a lot of very interesting threads going on at the moment, so here's a rundown of all the ones I've come across. Do tell me if there's something else to which you'd like attention brought.

Military Gameplay and Game Mechanics - A Primer - A discussion on how raiding and defending can be integrated into the game that satisfies everyone.

Suggestion For The WA - The power to defy the WA by not taking on a resolution you don't like. But what kind of ramifications could there be...?

NS History - Users sharing years-old telegrams.

"RESERVED. That name was used by a former nation." - A discussion on how to go about freeing up old names.

Allow mass-telegrams for delegate or founder? - The thread title describes the content perfectly. [violet]'s reply that it's on the to-do list is exciting.

Unibot's List of NS Improvement Suggestions - A Bible for all those wanting to keep up with the fast flurry of ideas and whatnot. Has links to most (all?) of [violet]'s feedback on suggestions.

The Bastard NS Mod From Hell - Injustice For All - Reploid Productions brings us a new chapter in the (fictional) story of everyone's most despised moderator.

What Does Your National Currency Look Like? - A creative thread (often my favourite) where players are invited to design their own currency and show it off.

Unofficial NS Survey Results - Quite interesting.

As much as I don't like to give any exposure to OMAC's properties, I feel it's worth mentioning that people have been having trouble accessing the Jolt forums because they've been changing the URL. You can access them by visiting this link: http://forums.joltonline.com/

I recently learned of an offsite forum for Generalites: http://generalitemafia.ipbfree.com/index.php ; so if you spend a lot of time around the General forum why not pay a visit? They've even got a webcomic with more words and speech bubbles than you can shake a stick at.

And finally... How To Make A Nacho Hat

That's all from me for now. I've got some laundry to deal with.

21 May 2009

NationStates 2 Closing Down

The dream has ended. This is something I've been predicting for a looong time though I never mentioned it here for reasons I'll elaborate on later.

Here are some links for all of you to get up to speed on the situation:

NationStates News Page Post

NationStates Forum News Post

Some NS2 forum posts about the matter:

http://forums.jolt.co.uk/showthread.php?t=594350
http://forums.jolt.co.uk/showthread.php?p=14802865

I've deleted my lengthy rant about OMAC here because I didn't think it was very becoming of me. I'll give a short paraphrase instead:

OMAC sucks. They reneged on their promises, and raped the community in its quest for revenue. They didn't pay me for some of the work I did and have ignored my e-mails for the last four or five months. I am owed nearly £100 and have just about given up on ever getting it. They have been screwing us since day one by using us as venture capital for their REAL projects, those of which are just rip-offs of other games.

I implore readers not to deal with OMAC. If you haven't done so already, leave the Jolt forums and come join us on the new funky self-hosted one. They have treated the NationStates community extremely poorly in its quest for more and more money to the deficit of everything else. Stay away. Stay far, far away.

In other news, NS1 has a whole bunch of new tags for World Factbook Entries. Check out the news posts here:

Tags For Everyone
A few good tags

I've got some plans for a site-wide contest which will be all about asking players to show off their creativity! More on that later though, I'll probably launch it when the forums come out of the beta stage.

One last thing: despite the general chaos of OMAC and Jolt and NS2... I would like to thank Lydias who's really gone above and beyond in helping players, mods, and the community at large even when everything else has been falling apart.

10 May 2009

It's A Mad, Mad, Mad, Mad Forum

The new forum's been working very well so far (long may it continue), so I thought I'd direct your attention to a few of the more interesting threads have been sprouting up and touch on a few other developments.

First of all, is there's a competition (!) for users to design a special avatar for nations that have ceased to exist. You can post your own submission here. Remember to read the rules in the first post.

Secondly, and of more importance, we have a few new subforums, namely Global Economics and Trade, NS Sports, WA Archives, and Fiction which has superseded the old Jennifer Government forum (which you can still visit on Jolt, of course).

Excepting Fiction, I was the one who suggested these forums so I hope they're well received! Yeah, NS Sports is a bit of a lame name, but I couldn't think of anything better at the time. Perhaps you can all suggest something better?

The WA Archives is still virgin soil. Learn about how you can help make it an integral part of the World Assembly here.

The new Technical forum is also brimming with interesting threads. Here are a few links to click at your leisure:

About This Forum
New Forum Thoughts, Suggestions, and Problems
2 Questions: Antiquity? The original, original forum?
.:The BIG Collaborative List of Suggested NS Improvements:.

In other news, there's some new World Factbook Entry wizardry in the form of [nation] and [region] tags which you can use to link to nations and regions. In the WFE. It's really quite straightforward. There is also a [url] tag you can use to direct visitors to your own offsite regional forum! No more copy/pasting to the URL bar! Read all about it here.

I've got one exam this year on top of all my coursework in early June. I'll be performing Chopin, Satie, Skryabin, and one of my own pieces. Wish me luck!

30 April 2009

Ring The Bells! We Have New Forums!

www.forum.nationstates.net - BETA!

Also, read the official announcement here: http://www.nationstates.net/page=news/2009/04/29/index.html#bravenewforum

It's still early days, so go easy on it. We're still figuring out how to get everything working properly.

26 April 2009

Great News... Soon


NationStates readers: just skip to the bottom.
People who actually know me in real life: HOLY SHIT WHERE DID MY HAIR GO?! AND HOW WAS THIS PHOTO TAKEN IN THE FUTURE?!

The clock on the camera's wrong, OK? But I have a more serious question...

Is my head really that rectangular?


It's rather unsettling.

...


Aaaaaaaaanyway.

I completely forgot about it, but Sirocco (the nation) turned six years old on the 14th. Go me! But the really exciting news is that in the very near future there will be... exciting news.

We've got something in the works that we're all very pleased with and can't wait to expose to the NS public. But for now it's secret.

Ooh, the anticipation.

12 April 2009

Issue #234 Is In The Game

Attention all budding issue writers:

I am very close to finishing the most recent batch of issues. When I have completed this batch, I'll move on to the next one which will consist of all the issues written for the last year or so. If you have any issues you've been thinking about writing, I highly recommend you write them as soon as possible. If you submit it after I've moved on, you may have to wait another year before I see it.

Anyway, new issue.

Woo.

07 April 2009

Issue #233 Is In The Game

Hooray! Break out the booze - the editing train is back on the rails.

04 April 2009

All The Cool Kids Are Backing Up Their Threads

Before I get to the gamut of this post, I first need to say I'm sorry to report that the NationStates DS version was suddenly - and unexpectedly - cancelled the day following its announcement. We're all very disappointed by this of course, but one day maybe we'll at least be able to get involved in Top Trumps or something.

On to more pressing matters, however.

As you all should know by now, NationStates 1 is no longer affiliated with OMAC Industries but our forums are still hosted by Jolt which is owned by OMAC. This is all very good as it means Max doesn't have to pay for the costs of hosting such a large forum. There is, however, a slight possibility that at some point we will no longer have this forum for reasons related to the previous two sentences - Jolt could, at any time, delete our forums. All of it. We have absolutely no control over this.

This is obviously the last thing we want to happen, as the forums represent not only six and a half years or so of NationStates history, they contain a goldmine of user-created content from roleplays and other works of writing in the NS and II forums to the WA (and UN) debates over proposals and resolutions. Not to mention, some of the diamonds that occasionally surface in the coal pile of NSG. The forums are a very large part of what defines NationStates' personal character and believe me when I say we are working very hard towards minimising any risk of their loss.

However, we must be prepared for the worst, and if the worst does happen, we will work towards hosting our own forums. We have requested the forum data from Jolt (we are entitled to this data) but unfortunately these requests have, as of this post, been refused. I do not know why.

So what can we do? Nothing that we aren't already doing, believe me! I've prepared a little something for everyone fearing the future of their favourite threads: here's a step-by-step guide to backing them up so even if our boards go down in a ball of flames you'll have your own copy safely stashed on your computer.

How to back up a thread.

1. Find the thread you want to save. (All images can be made larger by clicking, by the way)


2. Check out the thread's URL:


See that number there? That's the unique ID of this thread. In this case it is 338362, yours will of course be different. Unless you really like my issue writing guide. If we replace the hash signs in the following URL: http://forums.jolt.co.uk/archive/index.php/t-######.html then we will be able to convert the thread into a format in which it can easily be saved.


Like so. Point your browser at this address.

3. You should now see something rather like this:


Excellent! I'm using Firefox, so this next step may differ a little depending on your browser. You need to go File and then click Save Page As... in the drop down menu.


4. You will be asked what type of file you want.


Pick this one, or nearest equivalent.

5. Finally, place your saved file wherever you wish. You now have a copy of the thread on your computer to cherish for all time.

That's that!

I'll not lie: I have been disappointed with the way things have worked out between us and Jolt/OMAC, but I retain optimism that all problems will be resolved in a way that suits everyone. The NationStates community is very precious to all of us who have invested so much time in making the site what it is today and we want to protect it as much as possible.

So, I'll end this post on a small suggestion that if you've got any friends with favourite threads. you help them back it up. They may thank you later.

Oh, and I've got two new issues under construction. Hoping to add at least one of them within the next few days.

01 April 2009

NationStates On The DS!

This is something we've been working towards for a while, so we're very pleased to be able to announce it now. There's going to be all sorts of exclusive features such as quick-time segments for wars and trade, and the ablility to send handwritten telegrams using your stylus. Don't like your latest issue? Just shout 'DISMISS!' into the microphone!

Long term plans include customised NationStates NS cases for your DS and is specially designed to be compatible with the DSi so you can include photographs of yourself as the leader of your country or spiffy photographic flags. but until then check out www.nintendo.nationstates.net and be excited!

27 March 2009

NationStates Needs YOU

The floodgates are open to suggestions for improvement to NationStates 1. With our newly acquired independence, we've turned our collective hive mind to adding new features to everyone's favourite nation simulator. Some of our ideas are quite ambitious! Everyone interested in throwing in ideas should visit the Technical forum and join the discussion. We've got some quite exciting developments that we've kept secret to be revealed soon.

In other news, the NS2 blog reports a favourable review of the game at www.bbgsite.com

The players have promptly visited the comments section and shat all over it. C'est la vie, I guess.

I've got an awful lot of work to sort out over the next three weeks, but I'm hoping to be able to put a new issue into NationStates at some point during that time. It's been something like six months since I last contributed. And that's a tad too long.

14 March 2009

An Analysis Of NationStates Generations

An anthropologist has put NationStates under the magnifying glass in the Gameplay forum. Take a look.

Also, in the Jennifer Government forum is a thread about how Erastide took an edition of JG with her to various countries and got it signed by as many NSers as possible. I wish I'd had the chance. Ah well.

There's possibly going to be a UK NationStates meet, perhaps even two: one for the people of the north and another for the south. I strongly recommend everyone tout Edinburgh or somewhere even further north as the meet location, because I want to attend a meet for once, goddammit! Here's the thread.

Finally, did you know Max Barry has an Australian accent?!

Mind blown, guys. Like, totally.

26 February 2009

The Future Of NationStates

... Is looking pretty good, actually. Now that NationStates is on a new server, and NS2 is properly being looked after by OMAC, we can start developing the game a bit more again. I realise I've already linked to this thread in an earlier post, but things have got even more interesting since then. [violet] herself has chipped in a few words about what changes might be coming to NS so if you've got a suggestion, join the discussion!

Special kudos goes to Unibot for his/her interesting ideas. Regional issues make me go all gooey inside.

Also of note is the NationStates Trainers thread in International Incidents. If you're interested in roleplay but don't know where to begin, that's a damn good place to go to get some advice from our more experienced players! If you're reading this blog, you're probably not new to NS, though. Or your Google search has forsaken you. If this is the case I bid you good luck in your search for HOT LESBIAN PORN. Heh heh heh.

In other news, Jolt's taken the advertising on the forums up a notch to the point where the ads are actually within the posts. Many people have voiced their disapproval. Everyone who's upset by the new ads should realise that we don't have control over the forums, so if you wish to complain to Jolt, do so here: http://forums.jolt.co.uk/showthread.php?t=584726

NationStates 2 now has war! It's been a long time waiting for this most-coveted feature, and it's now tentatively been introduced to worlds 34, 64 and 119. Here's the official announcement.

Initial feedback for the new feature has been quite scathing, but there's optimism too. Here's a few links to threads about it:

War is a disappointment

Gg OMAC

War

World 64 Laws of War (there's some amazing politics-building in here, I'm impressed)

There's a lot of interesting stuff in the forums, including transcripts of the war issues in the NS2 Got Issues? forum, but you may not want to have that spoiled for you.

Speaking of issues, I've resigned my post as an NS2 issue writer, mostly because I couldn't keep up with the deadlines due to university work - however, since NS2 now has a 'submit your own issues' feature, I'm a bit of a fifth wheel there anyway, so it all works out. And not that many of my submissions have ended up being used so it's not big loss. It does mean, however, that I will be editing issues for NS1 again, not as frequently as I'd like, but there will be new ones I promise.

To conclude this post, I'll finish on some rather promising news straight from the typing fingers of [violet]. I shan't spoil it, go see yourselves: http://forums.jolt.co.uk/showpost.php?p=14551293&postcount=47

Update: Max Barry has posted to the NationStates News page affirming NS1's independence of OMAC Industries.

18 February 2009

NationStates 1 Moves On To Pastures New

http://www.nationstates.net/page=news/2009/02/18/index.html#exodus

NationStates 1 is in the processes of being moved to a new server so nation restoration has been disabled temporarily while all the data is moved across. Not much more I can add to this! I'll just settle with paraphrasing.

Here's some an interesting link to keep you occupied until there's something more interesting to say:

NS World Adjustments: Feeders <-- An interesting thread by The Bruce discussing possible changes to the feeder regions to compensate for the dropping player numbers (nation numbers seem to have stabilised around 50000 or so for now).

09 February 2009

NationStates 2 YouTube Competition

Yes, I'm still alive. Just suffering the consequences of a wisdom tooth giving up the battle against decay, and getting back on board the University Studies Express. The tooth in question is hidden right at the back of my mouth where no manner of head tilting in front of the mirror will let me look at it, but from feeling it I can tell that I only have half a tooth there, it smells unpleasant no matter how much I brush it (or try to brush it, it's almost inaccessible), and it is SORE. VERY, VERY SORE.

Trying to get an NHS dentist is also excessively difficult.

On with NationStates business:

NationStates 2 has launched a competition to advertise NationStates 2 on American TV. They seem quite fond of the idea, linking to the NS2 Youtube channel three times in one post.

I think it's a really good idea, though I'm yet to see any entries I particularly like. The premise is pretty simple: make a ninety-second video of you addressing your nation about whatever you like. Winner gets to become the focus of OMAC's NationStates 2 advertising campaign. I'm intrigued to see what creativity this will inspire as more entries get listed though I'm a little sceptical as to how people will be drawn in by an ad done this way.

Time will tell.

In other news, New South Hell has written a new essay, this time about how NationStates categorises ideologies: http://cityofulthar.wordpress.com/2009/01/31/deconstructing-the-ideocube/

01 January 2009

Hello, 2009

Happy New Year, everyone! We're homing in on the end of the first decade of the new millennium. NationStates has been around for six-and-a-bit years now and long may it reign over its small corner of the internet. This blog has been around for nearly four years. Still going strong!

Moving on, I forgot to mention an important NationStates 2 update: players can now submit their own ideas for issues to OMAC and possibly get them included in the game! I am, thankfully, not an NS2 issue editor, so don't ask me if any of yours have been looked at.

Submit your NS2 issue here!

26 December 2008

NS Chronicles

One of our players has decided it's high time NationStates had an online newspaper and asked if I'd be willing to give an interview. I obliged, and you can read the full transcript over at www.nschronicles.com

There have been attempts at making a newspaper for NS in the past, but they've all failed. Mostly because most people couldn't be bothered, but also, I think, because of the enormity of the task. There's always something happening, and it'd be impossible to keep abreast of all of it. But I wish them the best of luck! It's always interesting to read what someone else has written about NationStates, and there's not much material out there.

I look forward to reading later editions!

19 December 2008

Gadzooks And Forsooth!

I logged on to NationStates today, and had a quick look at the world page to see this:

The world contains 56,973 nations in 8,203 regions.

I've never seen the world population be so low. The last time I looked it was around 70-80,000 nations. What could have happened? Are people finally getting bored of NS after five years? Could be, it's hard to say. NationStates has been fairly static for a while. Perhaps it would benefit from a fresh dynamic?



Google Trends indicates a definite decline.

What do you think would boost NationStates' popularity, gentle readers?

Oh, and Merry Christmas.

12 December 2008

Of Kryozerkia And NationStates 2 Updates

Kryozerkia is our new forum moderator! We've been needing some fresh blood for a while. I, for instance, don't do ANY moderation work at all now, being involved with writing new issues for NationStates 2 (some of which are up in edited form - I hope they're liked!) we're all sure she'll do a splendid job! We've actually sent offers to two users, but the other one hasn't checked their telegrams yet. Hurry up, user!

I've got a NS2 nation called Sirocco. Might as well mention it now.

Now, there's been a few things to note since I last posted, especially about NationStates 2, so let's take a quick look at that.

NationStates 2 has had more bugs than a tropical rainforest, so many that I'm not going to even try to discuss them in detail (or at all - I'm overworked and lazy) but slowly and surely they're being tackled and fixed.

I'm more interested in what NS2 has to offer than what's not been working though. A really good thread in the NS2 Technical forum should be good for all those wanting to see what other players want from NationStates 2. Take a looksy!

I'm most impressed with the new rankings system NS2 has. While it's not as epic as having your nation plastered on the front of NS1's world page, it's got enough information to keep stats-lovers in a heavenly paradise full of numbers and lists and stuff. You can see who's topping the boards for just about EVERYTHING.

One neat feature that might be possible to add to this would be to find out what list your nation was the highest/lowest in. Then, if you wanted, you could focus on that area.

I think the worlds list should be in numerical order too. Makes sense, you know? Also, either it doesn't work properly or I've misunderstood something. Sirocco has a cotton industry of 44 which should put me right at the top of world 3's list - but the list has me at 40... the same as about thirty other nations. Hmm.

The big news though is that the business-end of NS2 has devised a way of letting players get Ambassador status for free! How's that? With Offerpal, that's how! And what's Offerpal, exactly? Well, nowhere on Wikipedia for a start, but you can take a look by clicking Offerpal on this page. As far as I can tell, it's a system whereby some companies pay NS2 for every user that is 'passed on' to their sites and special offers. Users partaking in these offers earn Jennifers (NS2's special feature currency). Some of these offers are free, and others require you to spend money before getting the Jennifers. There's a lot of gambling sites which I'm quite leery of, and plenty of offers devised to grab your e-mail address, but all-in-all, it's not such a bad idea. Personally, I'd rather pay for Ambassaor status outright.

Well, that's me for now, read the Developer Updates for all the stuff I missed out.

I'm such a lazy blogger these days.